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Part the Mistveil
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Dusk till Dawn
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Dynasty
Uprising
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Welcome to Rathe Alpha Edition
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Monarch
Crucible of War
Arcane Rising
Welcome to Rathe
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Guardian
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Warrior
Brute
Runeblade
Wizard
Ranger
Mechanologist
Illusionist
Assassin
Common Non-Foil Play Sets
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The First Chapter
Rise of the Floodborn
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Ice Fusion (As an additional cost to play Snow Under, you may reveal an Ice card from your hand.) If Snow Under was fused, it gains ...
Snow Under (Blue) [U-ELE024] Unlimited Normal
$0.10
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While Thump is greater than its base , it gains dominate and "If this hits a hero, they discard a card." (The defending hero can't ...
Thump (Blue) [U-ELE211] Unlimited Normal
$0.10
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Blade Break (If you defend with Rotten Old Buckler, destroy it when the combat chain closes.) Set: Tales of Aria Edition: Unlimited ...
Rotten Old Buckler [U-ELE204] Unlimited Normal
$0.10
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Action - , destroy Helm of Isen's Peak: Your hero gains +1 until end of turn. Battleworn (If you defend with Helm of Isen's Peak, p...
Helm of Isen's Peak [1HP048]
$0.80
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Once per Turn Action - : Attack If you have 2 or more cards in your pitch zone with cost 3 or greater, Anothos gains +2 . Set: Histo...
Anothos [1HP045]
$0.70
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(Aura's stay in the arena until they are destroyed.) Go again While Stonewall Confidence is in the arena, cards you control with cos...
Stonewall Confidence (Blue) [1HP084]
$0.10
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(Aura's stay in the arena until they are destroyed.) Go again While Stonewall Confidence is in the arena, cards you control with cos...
Stonewall Confidence (Yellow) [1HP083]
$0.10
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(Aura's stay in the arena until they are destroyed.) Go again While Stonewall Confidence is in the arena, cards you control with cos...
Stonewall Confidence (Red) [1HP082]
$0.10
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Crush - If Crush Confidence deals 4 or more damage to a hero, they lose all hero card effects and activated abilities until the end ...
Crush Confidence (Blue) [1HP075]
$0.10
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Crush - If Crush Confidence deals 4 or more damage to a hero, they lose all hero card effects and activated abilities until the end ...
Crush Confidence (Red) [1HP073]
$0.10
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(Auras stay in the arena until they are destroyed.) At the beginning of your action phase, destroy Emerging Dominance then the next ...
Emerging Dominance (Yellow) [1HP080]
$0.10
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(Auras stay in the arena until they are destroyed.) At the beginning of your action phase, destroy Emerging Dominance then the next ...
Emerging Dominance (Red) [1HP079]
$0.10
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Crush - If Chokeslam deals 4 or more damage to a hero, attack action cards they control can't gain during their next action phase. ...
Chokeslam (Blue) [1HP072]
$0.30
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Crush - If Chokeslam deals 4 or more damage to a hero, attack action cards they control can't gain during their next action phase. ...
Chokeslam (Yellow) [1HP071]
$0.20
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Crush - If Chokeslam deals 4 or more damage to a hero, attack action cards they control can't gain during their next action phase. ...
Chokeslam (Red) [1HP070]
$0.30
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As an additional cost to play Staunch Response, you may pay . If you do, Staunch Response gains +3 . Set: History Pack Vol 1 Finish:...
Staunch Response (Blue) [1HP060]
$0.40
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As an additional cost to play Staunch Response, you may pay . If you do, Staunch Response gains +3 . Set: History Pack Vol. 1 Finish...
Staunch Response (Red) [1HP058]
$0.40
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Go again When Blessing of Deliverance enters the arena, if you have a card in your pitch zone with cost 3 or greater, draw a card. A...
Blessing of Deliverance (Yellow) [1HP062]
$0.40
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Go again When Blessing of Deliverance enters the arena, if you have a card in your pitch zone with cost 3 or greater, draw a card. A...
Blessing of Deliverance (Red) [1HP061]
$0.40
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Crush - If Cartilage Crush deals 4 or more damage to a hero, their first action during their next turn costs an additional . Set: Hi...
Cartilage Crush (Blue) [1HP069]
$0.10
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